![]() MediaStreamAudioSourceNode we'll be recording Moving on to app.js we start by setting up a few variables, shims, getting references to our UI elements and adding event listeners: //webkitURL is deprecated but nevertheless Simple Recorder.js demo with record, stop and pause Our index.html file is pretty straightforward: we’ll load recorder.js through Rawgit’s production URL. The code is then split between 4 important functions: PauseButton.addEventListener("click", pauseRecording) StopButton.addEventListener("click", stopRecording) RecordButton.addEventListener("click", startRecording) Var pauseButton = document.getElementById("pauseButton") Var stopButton = document.getElementById("stopButton") Var recordButton = document.getElementById("recordButton") Var AudioContext = window.AudioContext || window.webkitAudioContext shim for AudioContext when it's not avb. StartRecording() launches the promise based getUserMedia() and on success it passes the audio stream to an AudioContext which is then passed to our Recorder.js object. The actual recording process is triggered by rec.record(). We’re passing numChannels:1 to force mono sound. Omit the property or set it to 2 to record 2 channel sound. * We're using the standard promise based getUserMedia() * Disable the record button until we get a success or fail from getUserMedia() */ * Simple constraints object, for more advanced audio features see Uncompressed 2 channel audio will take twice as much space/memory as mono. (constraints).It’s Subhan here with another exciting episode of developing in python with XSA! In this blog, I am going to talk about how to build conversational interfaces in XSA applications by integrating speech-to-text and text-to-speech APIs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |